I’m a recently graduated game designer with experience within game & level design and QA.
I am currently searching for my first proffesional opportunity to apply my skills.
In my freetime I work on personal game development projects and consult on others' projects.
Outside of games I have an interest in storytelling and writing.
Game Projects
Game Design & Level Design
Descend Into Madness is a 2D Roguelike dungeon crawler where the player has to battle the continous streams of enemies while managing the effects of increasing madness.
Gain & upgrade the various skills in order to claim victory but be wary of the Twists that change how the game is played.
Engine: Unity
Project length: 3 months
Team size: 7
My responsibilites: Level design & Boss design
Link to project: https://descend-into-madness.itch.io/descend-into-madness
Game Design & QA
Circus Bombus is a 2D arcade game where 2 players compete in a reverse tug of war. Each player has to push three wheels in the opponents direction and the first to push 3 carts to the opposite side wins!
Engine: Unity
Project length: 3 months
Team size: 6
My responsibilities: QA, Prototyping & Building
Link to project: https://kaggish.itch.io/circus-bombus
Level Design Projects
School Project: World War 2 Level
This project was part of a school assignment where the goal was to design a level for a non-existing game. The team needed to prototype a main mechanic that the level needed to adhere to.
This level is part of a fictional stealth game where the player needs to avoid soldiers during the night and get to the target area.
The level is created using pre-existing assets.
Engine: Unreal Engine
Project length: 3 weeks
Team size: 4
Link to project: https://ccrreeeepp.itch.io/call-of-cody
School Project: Hospital Horror Level
This project was part of a school assignment that required a level to be designed from one of three prompts.
The prompt for this project was a horror game set in a hospital where the playable character is searching for a missing child.
This level was created using pre-existing assets and horror engine.
Engine: Unreal Engine
Project length: 3 weeks
Team size: 3