I’m a recently graduated game designer with experience within game & level design and QA. 
I am currently searching for my first proffesional opportunity to apply my skills. 

In my freetime I work on personal game development projects and consult on others' projects.
Outside of games I have an interest in storytelling and writing.

Game Projects

Game Design & Level Design
Descend Into Madness is a 2D Roguelike dungeon crawler where the player has to battle the continous streams of enemies while managing the effects of increasing madness. 

Gain & upgrade the various skills in order to claim victory but be wary of the Twists that change how the game is played.
Game Design & QA
Circus Bombus is a 2D arcade game where 2 players compete in a reverse tug of war. Each player has to push three wheels in the opponents direction and the first to push 3 carts to the opposite side wins! 

Level Design Projects

School Project: World War 2 Level


This project was part of a school assignment where the goal was to design a level for a non-existing game. The team needed to prototype a main mechanic that the level needed to adhere to.
This level is part of a fictional stealth game where the player needs to avoid soldiers during the night and get to the target area.
The level is created using pre-existing assets.

School Project: Hospital Horror Level


This project was part of a school assignment that required a level to be designed from one of three prompts. 

The prompt for this project was a horror game set in a hospital where the playable character is searching for a missing child.
This level was created using pre-existing assets and horror engine.
  • Engine: Unreal Engine
  • Project length: 3 weeks
  • Team size: 3